In one of my first posts, I hit on the concept of roles. The idea is fairly obvious: different techniques are going to be more or less useful depending on what you’re doing. I’m going to go into more detail on each of the roles, starting with the scavenger.
A scavenger’s role is simple on paper: get into the city, find supplies, and get out. A scavenger might also be tasked with running supplies from one base to another. In either case, the key is to move quickly through the environment while attracting as little attention as possible.
In addition to parkour, a scavenger will most benefit from stealth/infiltration tactics: being able to hide, move, and open doors and windows without being seen or heard. They’ll also want to focus their parkour training on asymmetrical techniques, with a lot of emphasis on running with a duffel bag.
The Safety vault is going to be your bread and butter (Editor’s Note: I don’t have my safety vault tutorial done yet, hopefully next week UPDATE: Here it is!). It’s useful indoors and outdoors, in fairly close quarters, it’s fast, and it doesn’t use a whole lot of energy. Plus, it doesn’t take much modification to do it with a bag, which is crucial, since the whole reason you’re there is to gather supplies.
Like any traceur, a scavenger should be proficient in rolling, though it’s less important for them than for, say, the scout (which I’ll talk about later), or even a decoy (which I’ll talk about much later). Scavengers stick mostly to the ground, only going higher if there are supplies on an upper story in a building. That said, sometimes the best path away has a drop, and you’ll need to be able to roll out of it. It’s also useful to recover if you trip or fall. Rolling is a little more difficult with a bag, though possible with practice.
Climbing and wall-runs aren’t going to be as useful for a scavenger. It’s certainly useful for a quick (if often temporary) evasion, but it’s difficult to mount a ledge or wall with something in your hand (bags aren’t much different than normal, though).
A scavenger is probably going to want to stick to these basics. Most other techniques (kong vaults, underbars, precision jumping/landing, turn vaults, etc…) are more trouble than they’re worth for you: they tent to be slower, and use both hands, and you’d be better off finding an alternative route through an area if one of the basic techniques can’t be used.
That said, there is one advanced technique that could prove very useful for a scavenger: the gate vault. This is a very fast technique for climbing over fences or narrow walls, and only takes minor modifications to perform with a bag or while carrying something.
So there you have it. If you want to help your group by gathering crucial supplies, these are the skills you’ll need. I’ll give more detail on each of these techniques, along with other roles, in later posts. In the mean time, good luck, and keep surviving.